


Other improvements I’ve noticed: When you get hurt the screen doesn’t go quite as dark and blurry (at least, I think not, or I didn’t notice it as much). The map itself is also quite large and works best with larger team sizes and objective modes. Gavutu is my favorite map for sniping (yes, even more than the sniper-friendly Red Star) simply because there’s this one sniper corridor that I have a blast with. But at least with 24v24 a big map like Red Star is viable. Treyarch did this with Armada and Miami in Black Ops Cold War and I enjoyed the Strike maps much more than the big ones. Honestly, I think a Red Star Strike map-that takes a slice of the map and tweaks it to make a much smaller play area-would be great.

You kind of need it to be at least 14v14 or more to work and even then it works better with objective modes like Patrol or Domination than in TDM simply because those modes focus where the action goes down. Red Star is giant and doesn’t work in 6v6 or even really 8v8/10v10. I like all four of the multiplayer maps on offer during the beta but I have some quibbles.
